Dungeon Quest Reborn Spells & Abilities: List by Dungeon
Updated 2026-09-02 · Roblox Dungeon Quest Reborn
Spells (the game calls them abilities) drop from dungeons the same way weapons do, and each one has a level requirement and a class: Warrior, Mage, Healer or Tank. You equip two at a time, and the first two you get, Battle Shout and Innervate, are level 1 buffs that double your physical or spell power for eight seconds.
Dungeon Quest Reborn is a faithful recreation of the original Dungeon Quest, and the early spell pool matches it. The level numbers below come from the original game's community data; we have flagged anything not yet re-confirmed in Reborn.
Starter and Desert Temple spells
| Spell | Class | Level | Notes |
|---|---|---|---|
| Battle Shout | Warrior | 1 | Doubles physical power for 8 s |
| Innervate | Mage | 1 | Doubles spell power for 8 s |
| Whirlwind | Warrior | Desert Temple (Easy) | Multi-target spin; the standard farming skill |
| Blue Fireball | Mage | Desert Temple (Medium) | Basic projectile |
| Slam | Warrior | Desert Temple (Medium) | Single-target hit |
| Holy Barrier | Warrior | Desert Temple (Medium) | Defensive |
| Lightning Strikes | Mage | Desert Temple (Medium) | Highest single-target tick in the early game |
Winter Outpost spells (level 32–54)
| Spell | Class | Level | What it does |
|---|---|---|---|
| Gale Slice | Warrior | 32 | Swift gales in front of you, hits enemies in range |
| Rejuvenating Spray | Healer | 32 | Cloud that heals players over a few seconds |
| Ice Needles | Mage | 32 | Needles fired forward |
| Taunting Aura | Tank | 39 | Every enemy in range targets you |
| Lightning Beam | Mage | 39 | Purple beam that damages everything in a line |
| Arcane Barrage | Warrior | 44 | Stronger Gale Slice: more gales, more damage |
| Fire Bomb | Mage | 44 | Meteor-style AoE with heavy damage |
| Aura of Life | Healer | 49 | Healing circle that follows you |
| Searing Beam | Mage | 49 | Sustained beam |
| Ground Slam | Warrior | 54 | AoE slam |
| Piercing Rain | Mage | 54 | Ranged AoE |
Gale Slice and Ice Needles are the two Winter Outpost spells every guide agrees on for Reborn; the rest of this table is inherited from the original game and is being re-checked run by run.
Later dungeon spells
| Spell | Class | Dungeon |
|---|---|---|
| Enchanted Spinning Blades | Warrior | Pirate Island |
| Phantom Flames | Mage | Pirate Island |
| Rending Slice | Warrior | The Underworld |
| Infernal Orbs | Mage | The Underworld |
| Berserk | Warrior | Samurai Palace |
| Enchanted Shuriken | Mage | Samurai Palace |
| Phantom Blades | Warrior | Ghastly Harbor |
| Phantom Striker | Mage | Ghastly Harbor |
| Universal Heal | Mage | — (best heal in the game) |
| Enhanced Inner Rage | Warrior | Enchanted Forest (Nightmare) |
| Enhanced Inner Focus | Mage | Enchanted Forest (Nightmare) |
The two spells that define endgame
Enhanced Inner Rage (Warrior) and Enhanced Inner Focus (Mage) are Legendary self-buffs that drop from Enchanted Forest on Nightmare. Community consensus treats them as mandatory from Insane difficulty in the late dungeons onward: without one, your damage falls far enough behind that Aquatic Temple and Northern Lands time limits become a problem. If you are level 175 and still farming Enchanted Forest, this is why.
Resetting spells
Skill resets normally cost gold. The Free Skill Resets gamepass removes that cost. Note that it resets skills only — item upgrade levels can never be reset. Gamepass prices are on the VIP page.
What is still unverified
Even the biggest guide sites admit there is no complete, reliable ability list for Reborn yet, and the official community has not published one. Spells from Orbital Outpost, Volcanic Chambers, Aquatic Temple and Northern Lands are not listed here on purpose. They will be added as they are confirmed in-game.