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Enchanted Forest Dungeon Quest: How to Beat It & All Drops

Updated 2026-09-02 · Last verified 2026-09-05 · Roblox Dungeon Quest Reborn

Illustration: A glowing enchanted forest dungeon: giant luminous mushrooms, twisted ancient trees with glowing bark, green magical mist, a stone path
Illustration in the style of Dungeon Quest Reborn. Not a screenshot.

To beat Enchanted Forest in Dungeon Quest you need level 170 for Insane or level 175 for Nightmare, with an 11-minute limit. The four mushroom mobs all telegraph their attacks as coloured shapes, and the one that catches most runs is the Poison Mushroom Mage: its green circle stays active for about 7 seconds after you kill it, so move off before looting.

Enchanted Forest is the 13th dungeon, added on July 18, 2026, and the first with Ultimate weapons above Legendary. That is why it is still the most-farmed endgame dungeon: even after Northern Lands opened, Eden's Vengeance and Eden's Reaper out-damage Northern Lands' own Ultimates. See the tier list.

Requirements and rewards

InsaneNightmare
Level required170175
Time limit11 minutes11 minutes
Gold per clear~300M~350M
Armor setsEldenbark Warrior / Mage / Guardiansame
LegendariesEldenbark Greatsword, Eldenbark Greatstaffsame
UltimatesEden's Vengeance (Warrior), Eden's Reaper (Mage)same

The two S-tier abilities, Enhanced Inner Rage and Enhanced Inner Focus, also drop here on Nightmare. Most players are in this dungeon for those and the Ultimates, not the gold.

Mobs

Four mushroom variants, all at 340T on Insane and 650T on Nightmare.

MobTypeMechanic
Mushroom SpearmanAoERed mushroom with spears. Chases the nearest or highest-damage player, then does a spinning attack shown as a red circle that damages and stuns. Don't be inside the circle when it lands.
Mushroom Battle MageRangedTall purple caster with potions. Fires a purple orb in a straight line that deals rapid damage on contact. Step sideways.
Poison Mushroom MageAoEGreen caster. Creates a green circle that lasts about 7 seconds dealing poison damage, same as Ghastly Harbor's Cannon Crab. The circle stays active after the mob dies. Kill it, then move.
Mushroom WizardRangedShortest of the four, blue dots. Fires a triplet of lines, one straight at you and two angled, like the Scout Drone and the Pyramid Pylon. Off-axis is safe.

Boss 1: Crystal Golem (room 2)

Rock body with crystals on hands, head and back. 1.01Q Insane, 2.04Q Nightmare. Five attacks, one passive.

  • Crystal Blast (passive) — every ~6 seconds shards fall at random points and pulse six times, damaging anyone inside until they vanish.
  • Crystal Fall — a crystal spawns above up to five players and slowly descends toward their torso. If it touches, it explodes and damages everyone on the map. Escape: run to one of the green bubbles at three points on the arena edge and stay inside until the crystal reaches torso height; inside the bubble it fizzles.
  • Electric Sweepers — just before the crystals align, up to three geodes fly at random players; on arrival each grows two electric beams that rotate counter-clockwise. Rapid damage on touch.
  • Dome Blast — up to two orbs follow random players; on contact one expands into a high-energy dome that deals rapid damage inside once full size. Kite the orb away from the group.
  • Golem Strike — three orange rectangles appear near the boss plus three purple rings with rock piles. Step into a purple ring to pick up a rock, then place it in an orange rectangle to build a wall; the green rectangle behind the wall is the safe zone. Seconds later the Golem unleashes a shockwave that deals about 2 billion on Insane and 3 billion on Nightmare to anyone outside a safe zone. Then the cycle repeats.

Assign two players to rock duty before the fight starts. The shockwave is the wipe mechanic.

Boss 2: Ancient Enchanted Tree (room 4)

A giant tree with a glowing core, surrounded by a moat, so melee cannot reach it and short-range spells barely work. Bring ranged abilities. 1.01Q Insane, 2.04Q Nightmare. It rises out of the ground for a few seconds before attacking; that window is free damage.

  • Spirit Summoning (passive) — every ~18 seconds summons Ancient Spirits, stationary orbs that laser a random player. They can be destroyed; do it.
  • Triple Enchanted Laser — fires a triplet of lasers twice; middle beam tracks you, outer two deflect. Up to three players targeted per cast.
  • Quadruple Sweeper — four thin lasers rotate around the arena at random intervals, clockwise or counter-clockwise. Rapid damage on contact; watch which way they spin before committing.
  • Enchanted Circles — during the sweeper, circles appear four times, damaging and slowing anyone inside. Slowed plus sweeper is how people die here.

Boss 3: Enchanted Forest Dragon (room 6)

Four-legged purple dragon with broken wings. 1.12Q Insane, 2.19Q Nightmare. Five moves, one passive.

  • Enchanted Lines (passive) — every ~9 seconds, parallel lines with gaps sweep the arena six times, rotating each wave. Brief pause, then repeats.
  • Wing Slash — wings clap three times creating two lines that converge on a random player, usually an X. Same as the Lava King's slash; stand off the X.
  • Enchanted Dragon's Breath — faces a random player and breathes fire in an arc of circles that leave flames burning until just after the next breath.
  • Mystic Blast — right after the breath, a large pink circle under up to three players spawns a spiralling laser that shreds anyone inside for several seconds. Leave the circle immediately.
  • Enchanted Rings — with two or more players present, pink rings appear under up to three players. If a player without a ring touches one, everyone takes heavy damage and that player gets a ring of their own. Ringed players keep away from unringed ones. Then the cycle repeats.

How to farm it

  1. Clear on Insane for gold and Eldenbark gear first; move to Nightmare only when the Golem shockwave is a non-issue.
  2. Nightmare is where the Ultimates and the Enhanced Inner buffs drop. Expect many runs. This is the dungeon the whole endgame revolves around.
  3. Bring a healer and at least one ranged DPS for the Tree.

Next dungeon: Northern Lands at level 180. Full list: all dungeons.

Frequently asked questions

What drops in Dungeon Quest Enchanted Forest?

Enchanted Forest drops the Eldenbark Warrior, Mage and Guardian armor sets, the Eldenbark Greatsword and Greatstaff legendaries, and two Ultimates: Eden's Vengeance for Warrior and Eden's Reaper for Mage. The drop list is the same on Insane and Nightmare, but the S-tier Enhanced Inner Rage and Enhanced Inner Focus abilities drop only on Nightmare.

Where does Eldenbark gear drop in Dungeon Quest?

Eldenbark gear drops in Enchanted Forest, the 13th dungeon, on both Insane and Nightmare. That covers the Eldenbark Warrior, Mage and Guardian armor sets plus the Eldenbark Greatsword and Greatstaff legendaries. Clear Insane first for gold and Eldenbark gear, then move up to Nightmare once the Crystal Golem shockwave is a non-issue.

What level do you need for Enchanted Forest in Dungeon Quest?

Level 170 for Insane and level 175 for Nightmare. Both difficulties run on the same 11-minute time limit and pay roughly 300M gold per clear on Insane and 350M on Nightmare. The next dungeon after Enchanted Forest, Northern Lands, opens at level 180.

How do you survive Golem Strike in Enchanted Forest?

Get behind a wall before the shockwave lands. Three orange rectangles appear near the Golem along with three purple rings holding rock piles: step into a purple ring to pick up a rock, place it in an orange rectangle to build a wall, then stand in the green rectangle behind it. Anyone outside a safe zone takes about 2 billion on Insane and 3 billion on Nightmare.

Why can melee not hit the Ancient Enchanted Tree?

The tree is surrounded by a moat, so melee cannot reach it and short-range spells barely work. Bring ranged abilities and at least one ranged DPS for that room. The tree also rises out of the ground for a few seconds before it starts attacking, and that window is free damage.

Sources