Enchanted Forest Guide (DQR): Bosses, Ultimates & Gold
Updated 2026-09-02 · Roblox Dungeon Quest Reborn
Enchanted Forest is the 13th dungeon in Dungeon Quest Reborn, added on July 18, 2026, and the first dungeon with Ultimate weapons above Legendary. That single fact makes it the most-farmed endgame dungeon: even after Northern Lands opened, Eden's Vengeance and Eden's Reaper still out-damage Northern Lands' own Ultimates. See the tier list.
Requirements and rewards
| Insane | Nightmare | |
|---|---|---|
| Level required | 170 | 175 |
| Time limit | 11 minutes | 11 minutes |
| Gold per clear | ~300M | ~350M |
| Armor sets | Eldenbark Warrior / Mage / Guardian | same |
| Legendaries | Eldenbark Greatsword, Eldenbark Greatstaff | same |
| Ultimates | Eden's Vengeance (Warrior), Eden's Reaper (Mage) | same |
The two S-tier abilities, Enhanced Inner Rage and Enhanced Inner Focus, also drop here on Nightmare. Most players are in this dungeon for those and the Ultimates, not the gold.
Mobs
Four mushroom variants, all at 340T on Insane and 650T on Nightmare.
| Mob | Type | Mechanic |
|---|---|---|
| Mushroom Spearman | AoE | Red mushroom with spears. Chases the nearest or highest-damage player, then does a spinning attack shown as a red circle that damages and stuns. Don't be inside the circle when it lands. |
| Mushroom Battle Mage | Ranged | Tall purple caster with potions. Fires a purple orb in a straight line that deals rapid damage on contact. Step sideways. |
| Poison Mushroom Mage | AoE | Green caster. Creates a green circle that lasts about 7 seconds dealing poison damage, same as Ghastly Harbor's Cannon Crab. The circle stays active after the mob dies. Kill it, then move. |
| Mushroom Wizard | Ranged | Shortest of the four, blue dots. Fires a triplet of lines, one straight at you and two angled, like the Scout Drone and the Pyramid Pylon. Off-axis is safe. |
Boss 1: Crystal Golem (room 2)
Rock body with crystals on hands, head and back. 1.01Q Insane, 2.04Q Nightmare. Five attacks, one passive.
- Crystal Blast (passive) — every ~6 seconds shards fall at random points and pulse six times, damaging anyone inside until they vanish.
- Crystal Fall — a crystal spawns above up to five players and slowly descends toward their torso. If it touches, it explodes and damages everyone on the map. Escape: run to one of the green bubbles at three points on the arena edge and stay inside until the crystal reaches torso height; inside the bubble it fizzles.
- Electric Sweepers — just before the crystals align, up to three geodes fly at random players; on arrival each grows two electric beams that rotate counter-clockwise. Rapid damage on touch.
- Dome Blast — up to two orbs follow random players; on contact one expands into a high-energy dome that deals rapid damage inside once full size. Kite the orb away from the group.
- Golem Strike — three orange rectangles appear near the boss plus three purple rings with rock piles. Step into a purple ring to pick up a rock, then place it in an orange rectangle to build a wall; the green rectangle behind the wall is the safe zone. Seconds later the Golem unleashes a shockwave that deals about 2 billion on Insane and 3 billion on Nightmare to anyone outside a safe zone. Then the cycle repeats.
Assign two players to rock duty before the fight starts. The shockwave is the wipe mechanic.
Boss 2: Ancient Enchanted Tree (room 4)
A giant tree with a glowing core, surrounded by a moat, so melee cannot reach it and short-range spells barely work. Bring ranged abilities. 1.01Q Insane, 2.04Q Nightmare. It rises out of the ground for a few seconds before attacking; that window is free damage.
- Spirit Summoning (passive) — every ~18 seconds summons Ancient Spirits, stationary orbs that laser a random player. They can be destroyed; do it.
- Triple Enchanted Laser — fires a triplet of lasers twice; middle beam tracks you, outer two deflect. Up to three players targeted per cast.
- Quadruple Sweeper — four thin lasers rotate around the arena at random intervals, clockwise or counter-clockwise. Rapid damage on contact; watch which way they spin before committing.
- Enchanted Circles — during the sweeper, circles appear four times, damaging and slowing anyone inside. Slowed plus sweeper is how people die here.
Boss 3: Enchanted Forest Dragon (room 6)
Four-legged purple dragon with broken wings. 1.12Q Insane, 2.19Q Nightmare. Five moves, one passive.
- Enchanted Lines (passive) — every ~9 seconds, parallel lines with gaps sweep the arena six times, rotating each wave. Brief pause, then repeats.
- Wing Slash — wings clap three times creating two lines that converge on a random player, usually an X. Same as the Lava King's slash; stand off the X.
- Enchanted Dragon's Breath — faces a random player and breathes fire in an arc of circles that leave flames burning until just after the next breath.
- Mystic Blast — right after the breath, a large pink circle under up to three players spawns a spiralling laser that shreds anyone inside for several seconds. Leave the circle immediately.
- Enchanted Rings — with two or more players present, pink rings appear under up to three players. If a player without a ring touches one, everyone takes heavy damage and that player gets a ring of their own. Ringed players keep away from unringed ones. Then the cycle repeats.
How to farm it
- Clear on Insane for gold and Eldenbark gear first; move to Nightmare only when the Golem shockwave is a non-issue.
- Nightmare is where the Ultimates and the Enhanced Inner buffs drop. Expect many runs. This is the dungeon the whole endgame revolves around.
- Bring a healer and at least one ranged DPS for the Tree.
Next dungeon: Northern Lands at level 180. Full list: all dungeons.